apidocfix/vendor/github.com/lib/pq/notify.go
jtojnar ce5be947b4 Add postgres support (#135)
Revert fixture fixes for postgres

Use postgres connection string with spaces instead of url

Fix label order

Make postgres tests in ci less verbose

Add sequence update script

Skip resets in postgres

Remove option to skip resets in postgres

Make postgres tests in ci verboseq

Update test fixtures database

Fix file tests on postgres

Add postgres options to sample config

Make sure tests init test fixtures before running the actual tests

Fix issues with IDs too big to fit in an int

Fix duplicate auto incremented IDs

Refactor / Fix team tests

Refactor team member tests

Fix team member create

Fix label test

Fix getting labels

Fix test fixtures for postgresql

Fix connection string params

Disable ssl mode on postgres integration tests

Disable ssl mode on postgres tests

Use sprintf to create the connection string for postgresql

fixup! Add postgres support

Add postgres support

Added generate as a make dependency for make build

Clarify docs on building

Co-authored-by: kolaente <k@knt.li>
Co-authored-by: Jan Tojnar <jtojnar@gmail.com>
Reviewed-on: vikunja/api#135
2020-02-16 21:42:04 +00:00

798 lines
23 KiB
Go

package pq
// Package pq is a pure Go Postgres driver for the database/sql package.
// This module contains support for Postgres LISTEN/NOTIFY.
import (
"errors"
"fmt"
"sync"
"sync/atomic"
"time"
)
// Notification represents a single notification from the database.
type Notification struct {
// Process ID (PID) of the notifying postgres backend.
BePid int
// Name of the channel the notification was sent on.
Channel string
// Payload, or the empty string if unspecified.
Extra string
}
func recvNotification(r *readBuf) *Notification {
bePid := r.int32()
channel := r.string()
extra := r.string()
return &Notification{bePid, channel, extra}
}
const (
connStateIdle int32 = iota
connStateExpectResponse
connStateExpectReadyForQuery
)
type message struct {
typ byte
err error
}
var errListenerConnClosed = errors.New("pq: ListenerConn has been closed")
// ListenerConn is a low-level interface for waiting for notifications. You
// should use Listener instead.
type ListenerConn struct {
// guards cn and err
connectionLock sync.Mutex
cn *conn
err error
connState int32
// the sending goroutine will be holding this lock
senderLock sync.Mutex
notificationChan chan<- *Notification
replyChan chan message
}
// NewListenerConn creates a new ListenerConn. Use NewListener instead.
func NewListenerConn(name string, notificationChan chan<- *Notification) (*ListenerConn, error) {
return newDialListenerConn(defaultDialer{}, name, notificationChan)
}
func newDialListenerConn(d Dialer, name string, c chan<- *Notification) (*ListenerConn, error) {
cn, err := DialOpen(d, name)
if err != nil {
return nil, err
}
l := &ListenerConn{
cn: cn.(*conn),
notificationChan: c,
connState: connStateIdle,
replyChan: make(chan message, 2),
}
go l.listenerConnMain()
return l, nil
}
// We can only allow one goroutine at a time to be running a query on the
// connection for various reasons, so the goroutine sending on the connection
// must be holding senderLock.
//
// Returns an error if an unrecoverable error has occurred and the ListenerConn
// should be abandoned.
func (l *ListenerConn) acquireSenderLock() error {
// we must acquire senderLock first to avoid deadlocks; see ExecSimpleQuery
l.senderLock.Lock()
l.connectionLock.Lock()
err := l.err
l.connectionLock.Unlock()
if err != nil {
l.senderLock.Unlock()
return err
}
return nil
}
func (l *ListenerConn) releaseSenderLock() {
l.senderLock.Unlock()
}
// setState advances the protocol state to newState. Returns false if moving
// to that state from the current state is not allowed.
func (l *ListenerConn) setState(newState int32) bool {
var expectedState int32
switch newState {
case connStateIdle:
expectedState = connStateExpectReadyForQuery
case connStateExpectResponse:
expectedState = connStateIdle
case connStateExpectReadyForQuery:
expectedState = connStateExpectResponse
default:
panic(fmt.Sprintf("unexpected listenerConnState %d", newState))
}
return atomic.CompareAndSwapInt32(&l.connState, expectedState, newState)
}
// Main logic is here: receive messages from the postgres backend, forward
// notifications and query replies and keep the internal state in sync with the
// protocol state. Returns when the connection has been lost, is about to go
// away or should be discarded because we couldn't agree on the state with the
// server backend.
func (l *ListenerConn) listenerConnLoop() (err error) {
defer errRecoverNoErrBadConn(&err)
r := &readBuf{}
for {
t, err := l.cn.recvMessage(r)
if err != nil {
return err
}
switch t {
case 'A':
// recvNotification copies all the data so we don't need to worry
// about the scratch buffer being overwritten.
l.notificationChan <- recvNotification(r)
case 'T', 'D':
// only used by tests; ignore
case 'E':
// We might receive an ErrorResponse even when not in a query; it
// is expected that the server will close the connection after
// that, but we should make sure that the error we display is the
// one from the stray ErrorResponse, not io.ErrUnexpectedEOF.
if !l.setState(connStateExpectReadyForQuery) {
return parseError(r)
}
l.replyChan <- message{t, parseError(r)}
case 'C', 'I':
if !l.setState(connStateExpectReadyForQuery) {
// protocol out of sync
return fmt.Errorf("unexpected CommandComplete")
}
// ExecSimpleQuery doesn't need to know about this message
case 'Z':
if !l.setState(connStateIdle) {
// protocol out of sync
return fmt.Errorf("unexpected ReadyForQuery")
}
l.replyChan <- message{t, nil}
case 'N', 'S':
// ignore
default:
return fmt.Errorf("unexpected message %q from server in listenerConnLoop", t)
}
}
}
// This is the main routine for the goroutine receiving on the database
// connection. Most of the main logic is in listenerConnLoop.
func (l *ListenerConn) listenerConnMain() {
err := l.listenerConnLoop()
// listenerConnLoop terminated; we're done, but we still have to clean up.
// Make sure nobody tries to start any new queries by making sure the err
// pointer is set. It is important that we do not overwrite its value; a
// connection could be closed by either this goroutine or one sending on
// the connection -- whoever closes the connection is assumed to have the
// more meaningful error message (as the other one will probably get
// net.errClosed), so that goroutine sets the error we expose while the
// other error is discarded. If the connection is lost while two
// goroutines are operating on the socket, it probably doesn't matter which
// error we expose so we don't try to do anything more complex.
l.connectionLock.Lock()
if l.err == nil {
l.err = err
}
l.cn.Close()
l.connectionLock.Unlock()
// There might be a query in-flight; make sure nobody's waiting for a
// response to it, since there's not going to be one.
close(l.replyChan)
// let the listener know we're done
close(l.notificationChan)
// this ListenerConn is done
}
// Listen sends a LISTEN query to the server. See ExecSimpleQuery.
func (l *ListenerConn) Listen(channel string) (bool, error) {
return l.ExecSimpleQuery("LISTEN " + QuoteIdentifier(channel))
}
// Unlisten sends an UNLISTEN query to the server. See ExecSimpleQuery.
func (l *ListenerConn) Unlisten(channel string) (bool, error) {
return l.ExecSimpleQuery("UNLISTEN " + QuoteIdentifier(channel))
}
// UnlistenAll sends an `UNLISTEN *` query to the server. See ExecSimpleQuery.
func (l *ListenerConn) UnlistenAll() (bool, error) {
return l.ExecSimpleQuery("UNLISTEN *")
}
// Ping the remote server to make sure it's alive. Non-nil error means the
// connection has failed and should be abandoned.
func (l *ListenerConn) Ping() error {
sent, err := l.ExecSimpleQuery("")
if !sent {
return err
}
if err != nil {
// shouldn't happen
panic(err)
}
return nil
}
// Attempt to send a query on the connection. Returns an error if sending the
// query failed, and the caller should initiate closure of this connection.
// The caller must be holding senderLock (see acquireSenderLock and
// releaseSenderLock).
func (l *ListenerConn) sendSimpleQuery(q string) (err error) {
defer errRecoverNoErrBadConn(&err)
// must set connection state before sending the query
if !l.setState(connStateExpectResponse) {
panic("two queries running at the same time")
}
// Can't use l.cn.writeBuf here because it uses the scratch buffer which
// might get overwritten by listenerConnLoop.
b := &writeBuf{
buf: []byte("Q\x00\x00\x00\x00"),
pos: 1,
}
b.string(q)
l.cn.send(b)
return nil
}
// ExecSimpleQuery executes a "simple query" (i.e. one with no bindable
// parameters) on the connection. The possible return values are:
// 1) "executed" is true; the query was executed to completion on the
// database server. If the query failed, err will be set to the error
// returned by the database, otherwise err will be nil.
// 2) If "executed" is false, the query could not be executed on the remote
// server. err will be non-nil.
//
// After a call to ExecSimpleQuery has returned an executed=false value, the
// connection has either been closed or will be closed shortly thereafter, and
// all subsequently executed queries will return an error.
func (l *ListenerConn) ExecSimpleQuery(q string) (executed bool, err error) {
if err = l.acquireSenderLock(); err != nil {
return false, err
}
defer l.releaseSenderLock()
err = l.sendSimpleQuery(q)
if err != nil {
// We can't know what state the protocol is in, so we need to abandon
// this connection.
l.connectionLock.Lock()
// Set the error pointer if it hasn't been set already; see
// listenerConnMain.
if l.err == nil {
l.err = err
}
l.connectionLock.Unlock()
l.cn.c.Close()
return false, err
}
// now we just wait for a reply..
for {
m, ok := <-l.replyChan
if !ok {
// We lost the connection to server, don't bother waiting for a
// a response. err should have been set already.
l.connectionLock.Lock()
err := l.err
l.connectionLock.Unlock()
return false, err
}
switch m.typ {
case 'Z':
// sanity check
if m.err != nil {
panic("m.err != nil")
}
// done; err might or might not be set
return true, err
case 'E':
// sanity check
if m.err == nil {
panic("m.err == nil")
}
// server responded with an error; ReadyForQuery to follow
err = m.err
default:
return false, fmt.Errorf("unknown response for simple query: %q", m.typ)
}
}
}
// Close closes the connection.
func (l *ListenerConn) Close() error {
l.connectionLock.Lock()
if l.err != nil {
l.connectionLock.Unlock()
return errListenerConnClosed
}
l.err = errListenerConnClosed
l.connectionLock.Unlock()
// We can't send anything on the connection without holding senderLock.
// Simply close the net.Conn to wake up everyone operating on it.
return l.cn.c.Close()
}
// Err returns the reason the connection was closed. It is not safe to call
// this function until l.Notify has been closed.
func (l *ListenerConn) Err() error {
return l.err
}
var errListenerClosed = errors.New("pq: Listener has been closed")
// ErrChannelAlreadyOpen is returned from Listen when a channel is already
// open.
var ErrChannelAlreadyOpen = errors.New("pq: channel is already open")
// ErrChannelNotOpen is returned from Unlisten when a channel is not open.
var ErrChannelNotOpen = errors.New("pq: channel is not open")
// ListenerEventType is an enumeration of listener event types.
type ListenerEventType int
const (
// ListenerEventConnected is emitted only when the database connection
// has been initially initialized. The err argument of the callback
// will always be nil.
ListenerEventConnected ListenerEventType = iota
// ListenerEventDisconnected is emitted after a database connection has
// been lost, either because of an error or because Close has been
// called. The err argument will be set to the reason the database
// connection was lost.
ListenerEventDisconnected
// ListenerEventReconnected is emitted after a database connection has
// been re-established after connection loss. The err argument of the
// callback will always be nil. After this event has been emitted, a
// nil pq.Notification is sent on the Listener.Notify channel.
ListenerEventReconnected
// ListenerEventConnectionAttemptFailed is emitted after a connection
// to the database was attempted, but failed. The err argument will be
// set to an error describing why the connection attempt did not
// succeed.
ListenerEventConnectionAttemptFailed
)
// EventCallbackType is the event callback type. See also ListenerEventType
// constants' documentation.
type EventCallbackType func(event ListenerEventType, err error)
// Listener provides an interface for listening to notifications from a
// PostgreSQL database. For general usage information, see section
// "Notifications".
//
// Listener can safely be used from concurrently running goroutines.
type Listener struct {
// Channel for receiving notifications from the database. In some cases a
// nil value will be sent. See section "Notifications" above.
Notify chan *Notification
name string
minReconnectInterval time.Duration
maxReconnectInterval time.Duration
dialer Dialer
eventCallback EventCallbackType
lock sync.Mutex
isClosed bool
reconnectCond *sync.Cond
cn *ListenerConn
connNotificationChan <-chan *Notification
channels map[string]struct{}
}
// NewListener creates a new database connection dedicated to LISTEN / NOTIFY.
//
// name should be set to a connection string to be used to establish the
// database connection (see section "Connection String Parameters" above).
//
// minReconnectInterval controls the duration to wait before trying to
// re-establish the database connection after connection loss. After each
// consecutive failure this interval is doubled, until maxReconnectInterval is
// reached. Successfully completing the connection establishment procedure
// resets the interval back to minReconnectInterval.
//
// The last parameter eventCallback can be set to a function which will be
// called by the Listener when the state of the underlying database connection
// changes. This callback will be called by the goroutine which dispatches the
// notifications over the Notify channel, so you should try to avoid doing
// potentially time-consuming operations from the callback.
func NewListener(name string,
minReconnectInterval time.Duration,
maxReconnectInterval time.Duration,
eventCallback EventCallbackType) *Listener {
return NewDialListener(defaultDialer{}, name, minReconnectInterval, maxReconnectInterval, eventCallback)
}
// NewDialListener is like NewListener but it takes a Dialer.
func NewDialListener(d Dialer,
name string,
minReconnectInterval time.Duration,
maxReconnectInterval time.Duration,
eventCallback EventCallbackType) *Listener {
l := &Listener{
name: name,
minReconnectInterval: minReconnectInterval,
maxReconnectInterval: maxReconnectInterval,
dialer: d,
eventCallback: eventCallback,
channels: make(map[string]struct{}),
Notify: make(chan *Notification, 32),
}
l.reconnectCond = sync.NewCond(&l.lock)
go l.listenerMain()
return l
}
// NotificationChannel returns the notification channel for this listener.
// This is the same channel as Notify, and will not be recreated during the
// life time of the Listener.
func (l *Listener) NotificationChannel() <-chan *Notification {
return l.Notify
}
// Listen starts listening for notifications on a channel. Calls to this
// function will block until an acknowledgement has been received from the
// server. Note that Listener automatically re-establishes the connection
// after connection loss, so this function may block indefinitely if the
// connection can not be re-established.
//
// Listen will only fail in three conditions:
// 1) The channel is already open. The returned error will be
// ErrChannelAlreadyOpen.
// 2) The query was executed on the remote server, but PostgreSQL returned an
// error message in response to the query. The returned error will be a
// pq.Error containing the information the server supplied.
// 3) Close is called on the Listener before the request could be completed.
//
// The channel name is case-sensitive.
func (l *Listener) Listen(channel string) error {
l.lock.Lock()
defer l.lock.Unlock()
if l.isClosed {
return errListenerClosed
}
// The server allows you to issue a LISTEN on a channel which is already
// open, but it seems useful to be able to detect this case to spot for
// mistakes in application logic. If the application genuinely does't
// care, it can check the exported error and ignore it.
_, exists := l.channels[channel]
if exists {
return ErrChannelAlreadyOpen
}
if l.cn != nil {
// If gotResponse is true but error is set, the query was executed on
// the remote server, but resulted in an error. This should be
// relatively rare, so it's fine if we just pass the error to our
// caller. However, if gotResponse is false, we could not complete the
// query on the remote server and our underlying connection is about
// to go away, so we only add relname to l.channels, and wait for
// resync() to take care of the rest.
gotResponse, err := l.cn.Listen(channel)
if gotResponse && err != nil {
return err
}
}
l.channels[channel] = struct{}{}
for l.cn == nil {
l.reconnectCond.Wait()
// we let go of the mutex for a while
if l.isClosed {
return errListenerClosed
}
}
return nil
}
// Unlisten removes a channel from the Listener's channel list. Returns
// ErrChannelNotOpen if the Listener is not listening on the specified channel.
// Returns immediately with no error if there is no connection. Note that you
// might still get notifications for this channel even after Unlisten has
// returned.
//
// The channel name is case-sensitive.
func (l *Listener) Unlisten(channel string) error {
l.lock.Lock()
defer l.lock.Unlock()
if l.isClosed {
return errListenerClosed
}
// Similarly to LISTEN, this is not an error in Postgres, but it seems
// useful to distinguish from the normal conditions.
_, exists := l.channels[channel]
if !exists {
return ErrChannelNotOpen
}
if l.cn != nil {
// Similarly to Listen (see comment in that function), the caller
// should only be bothered with an error if it came from the backend as
// a response to our query.
gotResponse, err := l.cn.Unlisten(channel)
if gotResponse && err != nil {
return err
}
}
// Don't bother waiting for resync if there's no connection.
delete(l.channels, channel)
return nil
}
// UnlistenAll removes all channels from the Listener's channel list. Returns
// immediately with no error if there is no connection. Note that you might
// still get notifications for any of the deleted channels even after
// UnlistenAll has returned.
func (l *Listener) UnlistenAll() error {
l.lock.Lock()
defer l.lock.Unlock()
if l.isClosed {
return errListenerClosed
}
if l.cn != nil {
// Similarly to Listen (see comment in that function), the caller
// should only be bothered with an error if it came from the backend as
// a response to our query.
gotResponse, err := l.cn.UnlistenAll()
if gotResponse && err != nil {
return err
}
}
// Don't bother waiting for resync if there's no connection.
l.channels = make(map[string]struct{})
return nil
}
// Ping the remote server to make sure it's alive. Non-nil return value means
// that there is no active connection.
func (l *Listener) Ping() error {
l.lock.Lock()
defer l.lock.Unlock()
if l.isClosed {
return errListenerClosed
}
if l.cn == nil {
return errors.New("no connection")
}
return l.cn.Ping()
}
// Clean up after losing the server connection. Returns l.cn.Err(), which
// should have the reason the connection was lost.
func (l *Listener) disconnectCleanup() error {
l.lock.Lock()
defer l.lock.Unlock()
// sanity check; can't look at Err() until the channel has been closed
select {
case _, ok := <-l.connNotificationChan:
if ok {
panic("connNotificationChan not closed")
}
default:
panic("connNotificationChan not closed")
}
err := l.cn.Err()
l.cn.Close()
l.cn = nil
return err
}
// Synchronize the list of channels we want to be listening on with the server
// after the connection has been established.
func (l *Listener) resync(cn *ListenerConn, notificationChan <-chan *Notification) error {
doneChan := make(chan error)
go func(notificationChan <-chan *Notification) {
for channel := range l.channels {
// If we got a response, return that error to our caller as it's
// going to be more descriptive than cn.Err().
gotResponse, err := cn.Listen(channel)
if gotResponse && err != nil {
doneChan <- err
return
}
// If we couldn't reach the server, wait for notificationChan to
// close and then return the error message from the connection, as
// per ListenerConn's interface.
if err != nil {
for range notificationChan {
}
doneChan <- cn.Err()
return
}
}
doneChan <- nil
}(notificationChan)
// Ignore notifications while synchronization is going on to avoid
// deadlocks. We have to send a nil notification over Notify anyway as
// we can't possibly know which notifications (if any) were lost while
// the connection was down, so there's no reason to try and process
// these messages at all.
for {
select {
case _, ok := <-notificationChan:
if !ok {
notificationChan = nil
}
case err := <-doneChan:
return err
}
}
}
// caller should NOT be holding l.lock
func (l *Listener) closed() bool {
l.lock.Lock()
defer l.lock.Unlock()
return l.isClosed
}
func (l *Listener) connect() error {
notificationChan := make(chan *Notification, 32)
cn, err := newDialListenerConn(l.dialer, l.name, notificationChan)
if err != nil {
return err
}
l.lock.Lock()
defer l.lock.Unlock()
err = l.resync(cn, notificationChan)
if err != nil {
cn.Close()
return err
}
l.cn = cn
l.connNotificationChan = notificationChan
l.reconnectCond.Broadcast()
return nil
}
// Close disconnects the Listener from the database and shuts it down.
// Subsequent calls to its methods will return an error. Close returns an
// error if the connection has already been closed.
func (l *Listener) Close() error {
l.lock.Lock()
defer l.lock.Unlock()
if l.isClosed {
return errListenerClosed
}
if l.cn != nil {
l.cn.Close()
}
l.isClosed = true
// Unblock calls to Listen()
l.reconnectCond.Broadcast()
return nil
}
func (l *Listener) emitEvent(event ListenerEventType, err error) {
if l.eventCallback != nil {
l.eventCallback(event, err)
}
}
// Main logic here: maintain a connection to the server when possible, wait
// for notifications and emit events.
func (l *Listener) listenerConnLoop() {
var nextReconnect time.Time
reconnectInterval := l.minReconnectInterval
for {
for {
err := l.connect()
if err == nil {
break
}
if l.closed() {
return
}
l.emitEvent(ListenerEventConnectionAttemptFailed, err)
time.Sleep(reconnectInterval)
reconnectInterval *= 2
if reconnectInterval > l.maxReconnectInterval {
reconnectInterval = l.maxReconnectInterval
}
}
if nextReconnect.IsZero() {
l.emitEvent(ListenerEventConnected, nil)
} else {
l.emitEvent(ListenerEventReconnected, nil)
l.Notify <- nil
}
reconnectInterval = l.minReconnectInterval
nextReconnect = time.Now().Add(reconnectInterval)
for {
notification, ok := <-l.connNotificationChan
if !ok {
// lost connection, loop again
break
}
l.Notify <- notification
}
err := l.disconnectCleanup()
if l.closed() {
return
}
l.emitEvent(ListenerEventDisconnected, err)
time.Sleep(time.Until(nextReconnect))
}
}
func (l *Listener) listenerMain() {
l.listenerConnLoop()
close(l.Notify)
}